Игровое снаряжение за помощь в переводе проекта

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 Заголовок сообщения: Changelog
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Interface


Added colorizing of encounter messages on worldmap.
Скрытый текст:
Legend:
Blue - player.
Green - peaceful NPC group.
Red - dangerous NPC (aggroes).
Orange - encounters with one npc group attacking another. After killing one group of NPC other will not attack you first in most cases, even if they were aggressive by default (example: not work for Remn of Master army, if floaters/centaurs still alive, not work for BoS patrol, killing someone).
Golden - caravan (friendly by default).
Violet - special encounter.

Added colorizing of some values in UI (Inventory in particular).
Added colorizing of some events to log.
//Added city WM colorizing. Expect delivery in like week, currently not enabled fully.

Replication


Скрытый текст:
After death, the character going to replicate. During replication, all stuff of the character remains at the place where he died (if it hasn`t been picked up yet).
Your account will be charged 2500 coins for each replication (not including special cases).

Special cases:

You are less than level 28;
You took a "Replicanto" perk;
There is a prepayment (You can prepay any banker (5000 coins cash) and before updating the Daily quest, your replication will be paid.).
In these cases, it is considered that replication has already been paid.

• In cases of unpaid replication, you transfer to hell, where you can get out by hacking the turret or work out in a special location.
• In case of paid replication, the location is created in the area of ​​2 squares from the closest city, near which you were at the time of death.
• If there is no level 28, replication will always be in Arroyo.

There is an NPC on the replication station that offers two services:

Trading:
For a certain amount from the account (1500, if you are below level 28 or 5000, if higher) he will give you a standard combat kit.
Delivery:
Disconnected, but if the NPC of the Arroyo faction - you can get to Arroyo.

There are more exits from the Replication station:

Through the first terminal on the World map of the wasteland (2 squares to the city).
Through the green grid to the car. From there either to the standard location (2 squares to the city) or by using the "special option" - at the location around the center of the World map.

Updates:
(+)New replication system. After death character replicates next to the nearest city within a radius of two cells. Taxi to the faction base and the captured cities are disabled.
(+)At the replication station, you can change the color of bluesuit, same as in the starting location.


Base Management

Скрытый текст:
To create a faction, you need to buy a base for 400k. Go to the 2nd floor and press the terminal (flag) on ​​the stand. Look in the base terminal for the name of your faction (the default nickname of the player who installed the base). After that, if you look at yourself with binoculars, it will be written: "Faction: <name of faction>."
A functional has been added to the base terminal, through which it is possible to mark friends and enemies (the faction number is indicated).
To join the faction, you need to be registered on the base and you need to use the terminal (flag) on the 2nd floor. Automatically will be colored friendly factions and hostile factions.
You can fight only for one faction if you use the flag at another base and you will move to another faction.
Another possibility. You can copy records from one main base to another. You need to have a high level of access at the main base for this.

Updates:
(+)Now the keys to the sub bases are "inserted" directly into the terminal by the owner of the faction (in the dialogue), and they don`t need to be permanently stored in the pocket/chest. If necessary, you can also get them from there, of course. Other keys, keys with numbers 0, duplicate keys can not be inserted into the terminal.
(+)Addition/deletion players in sub bases is available to users with the rights not lower than "commander".
(+)The function of sub bases` lists synchronization with a factional base is available to the player with rights not lower than the "owner", provided that he is also the owner of each sub base.
(+)The factional access function allows you to limit the ability to enter the sub bases for characters not colored the corresponding faction, except when they entered in a group with another player. The lists of those registered on sub bases are automatically synchronized with the list of the factional database but are updated only when the sub base goes to a sleep mode - within 1-1.5 hours if no one entered it. It`s impossible to lock pick the transport, except the owner/driver of the vehicle or the sub base. Turning on this functional is available to characters with rights not lower than "owner". Factional access and all related functionality, including anti-theft, can`t be turned on at the factional base (feature).
(+)The transport search function displays a list of all vehicles on all faction sub bases. Requires rights not lower than "commander".
(+)The function of painting the location allows you to paint the location on the world map in one of 6 standard colors.
(+)The terminal of faction base allows you to paint your sub bases by type (farm/warehouse).
(+)Anti-theft function - the transport has now 2 additional parameters: the owner and the last driver, which are listed together with the fuel/wear indicators. The owner is recorded when the vehicle is used for the first time and can be changed by the owner or the last driver by black paint applied on transport. The last driver is recorded after each use. When the transport is located in a personal base with factional access, only the transport owner, the last driver or the base owner can lockpick it without checking of skills. When using the "thief" skill on the transport, if the key is in the ignition lock, the owner/driver "hides" the key in a secured place and can pick it up again using a "thief".


Maps

Den. Changed entrances completely changed map.
Vault 15 - added NPC and bags for NPCs in Vault 15 (details later).
Now the soldiers of the Brotherhood of Steel in Vault 15 will react on the BoS armor.
Broken Hills. Changed entrances.
Editing a huge number of bugs maps.

Objects and graphics.

Adding a lot of new graphics. Updates for the client - later (link will be here).

Dynamics



(+)The most simple purchasable base (farm) can, optionally, be installed independently at a distance of a maximum of two cells from the city, but it will cost more;
(+)The Church location is removed closer to Arroyo, now it can be seen immediately when leaving the starting location;
(+)In Klamath, Modoc, VC, Gecko, Redding, the locals, if they see a character next to them in sneak mode, are "frightened" with a certain chance and show their location by phrases in a chat, like in Broken Hills. Aggression in such cases is disabled.
//(Was tested, but a long time ago, additional tests are needed)

Combat system

Perks and traits.
Скрытый текст:
Perks


Twister (old)
Requirements: 12 lvl.
+5% to dodge.
You regen 40 HP and 1 AP when dodging.

Twister (new)
Requirements: 12 level.
You regen 40 HP and 1 AP when dodging.
// deleted +5% to dodge.

Light steps (old)
Requirements: 6 level.
50% chance to avoid knockdown.
+25% to Explosion damage resistance.
-50% to Traps damage against you.
50% chance to avoid activation of the trap.

Light steps (new)
Requirements: 6 level.
+15% to Explosion damage resistance.
+5% to Fire threshold.
-25% to Traps damage against you.

Stonewall (old)
Requirements: 3 level.
Anticrit is 40%
Note: Antincrit doesn`t stack with trait Skilled and uberperk Terminator.

Stonewall (new)
Requirements: 6 level.
+5 to Explosion threshold.
Anticrit is 40%.
Note: Antincrit doesn`t stack with trait Skilled and uberperk Terminator.
33% chance to avoid knockdown.

Throwing(old)
Requirements: 3 level.
Ignoring the Strength requirement for the Throwing weapons range.
Note: Only for range, not for accuracy.
+ 15% for Throwing weapons damage.

Throwing [deleted]
//Perk is removed from the game. Suggestions for replacing it are possible (look: viewtopic.php?f=76&t=8321&#41;

Lucky (Instead of Throwing)
+ (Luck) to the crit`s roll.
Note: The crit`s roll is not more than 10.
Note: Crit`s roll and Crit roll are different things. A crit`s roll is a test on the SPECIAL for a critical hit.
(Luck)% avoid the damage from a single attack if there is a coin in the inventory.
Note: The coin will be destroyed when the bonus is triggered. If there is no coin in the inventory, then the bonus to avoid damage will not work.
(Luck)% chance to fully recover your HP and AP when using the Doctor.

Durability (old)
Requirements: 12 level.
+25 HP.
+5% to all resists.

Durability (new)
Requirements: 12 level.
3% to Normal resist.
+ 5% to Resist from Laser, Fire, Plasma, Explosion and Electricity.

Toughness (old)
Requirements: 6 level.
+7% to Normal, Fire and Explosion resists.
+1 to Normal threshold.

Toughness (new)
Requirements: 6 level.
+2 to Normal threshold.
+8% to Fire and Explosion resists.

Expendable (old)
Uberperk
Requirements: 15 level.
+(Agility/2) to AP.
+(Agility)% to final damage.

Expendable (new)
Uberperk
Requirements: 15 level.
+(Agility/2)to AP.
+(Perception+Agility)*5 to Athleticism.
//Yes, damage removed.

Pyromaniac (changed)
Fire ticks are stable and their damage doesn`t depend on perks with resists anymore. It means "Toughness", "Durability" - don`t affect the pool damage.
The damage from pools (ticks) is affected by threshhold of the armor, perk "Light Steps".
//It`s not known how the module 10% resistance to Fire works now.
Changed: Damage of Improved Flamethrower, normal Flamethrower, DR Mode and DR mult of ammo.
Pools of fire are created only by Molotov Cocktails or Napalm.


Do you see something is missing? Do you have an idea? Do you think there is a better option?
Discussion of perks and traits in the topic:
viewtopic.php?f=76&t=8321

Localization

Скрытый текст:
(+) Added partially English translation.

Current status:
Interface and notifications - 88%.
Replication #13 - 70%.
Objects in the game - 100%.
Quests for pvp stats- 33%.
Professions- 100%.
Dungeons - 25%.
Terminals and functional - 100%.
Wiki information filling - 10%.
ZingeR's website (fonlinew) http://fonlinew.ru/ - 30%.
Information (formulas, mechanics, etc.) - 10%.

Totall:
Partially playable.


Over updates or other things worked:
Akkella
Медведев
Incedium
Easymod


Localization:
Iceman
Автоген
Wardaddy
reychi
Неподарок
Zildjian
Tenova
Easymod
Kinolog
VVish
Командор
Simms


Special thanks for the work done on the objects in the game:
Кальтер
Неподарок
BlindBandit
Winamp

Витяныч //Helped to make two lines in the prototype, kek

Minor fixes.

_________________
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25.08.2017, 10:26.

Bugfixes:
- Fixed bug with a hotel spawn being available in Broken Hills - removed.
- Killing rat which appears at caravans doesn't decrease your Karma anymore.

Adjustments:
- You can receive "Grave Digger" perk only once, Karma decreases only for the first grave. Digging other graves won't decrease your Karma.
- If you accidentally entered Arroyo with a weapon or explosives in your hands or accidentally equip a weapon/grenade inside it in active hand/untility slot, the forbidden item will be confiscated. You are not getting killed there anymore.

Minor localization fixes and improvements.

_________________
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Changelog from 30.08.17, 08:37
source

Скрытый текст:
Fixed incorrect description of Arroyo.

Fixed incorrect description of cities in fraction panel.

Fixed errors with mutants in BH.

Fixed bug in Arroyo(ability to put grenades to extra slot).

Correct display of text with Friedrich in ending of migration quest.

The turret must not be destroyed, if drop it on entire-hex.

Eagle-tail game with Klamath guardians is now correctly displayed on russian locale.

_________________
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Инициатива "Возрождение Реквиема"


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source
A large number of edits in dialogs and texts.

Corrections of blockers on a mountain farm.

The turret should not disappear now, but rather return to inventory (in case when it's not possible to set it up).

You can not make up leather jacket by Repair (prescribed as an exception).

Changed AI behavior of the Delegation NPCs (now they don`t want to kill one each other).

Throwing Knife MK2.
Changes:
Crafting requirements - the cost changed to 1 ballistic alloy per 1 knife (was 3 before). Rest requirements remained untouched.

Test server will be available today, IP 95.84.211.190
Matter of test - latest replication system, behavior of guards of Navarro, Vault 15

_________________
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Changelog from 08.09.17, 09:40
source

Скрытый текст:
Skingiver NPC:
Can only apply skin over Combat Armor mk2, for both factions and individual RP projects.
Fixed NPC's AI - no longer running around the map.

First Aid:
When exhaust timer reaches 30+ minutes, your

V-15:
Fixed AI behaviour of Brotherhood guards in Vault 15. They should not attack Brotherhood NPCs on Car Arrival event anymore.

Turned off additional logs, which were causing lags recently.
Additional text corrections.

_________________
Путь искупления осилит идущий
Инициатива "Возрождение Реквиема"


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Changelog from 12.09.17, 11:15
source

Скрытый текст:
City guard now mast spawn fully.

W-15 guard dont react on character, if he already joined Brotherhood (even recruit).
And mast not attack car-guardians.

Skingiver NPC:
Skins now applies only with next armors:
Leather jacket mk1/2
Leather Aarmor mk1/2
Metal armor mk1/2
Combat armor mk1/2
Scout suit

_________________
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